HND (High 'N Dry) Next Generation NG AI PACKAGE for FS9 (for use with Da Roost v2 scenery files)
We are pleased to offer this AI package which we hope will add to the atmosphere and enhance your flying pleasure Please note that all original copyrights apply and that AI facilities in FS9 and texture mapping in some aircraft used for AI is limited compared to full user flyable aircraft. In particular FDEs are often not very refined and some aircraft (particularly low polygon versions) do not have independant texturing on both sides of the fuselage therefore some compromise must be accepted. Framerates will vary. These files will allow Oso to keep the High 'N Dry bar topped up with Margarita <G> using his beaten up old Goose.... All of that said I'm sure that you will get pleasure from this package. Installation: Inside the zip you will have found 4folders :- 'Docs' folder Which you are reading from now. 'For your FS folder' folder Contains the aircraft, the effects, the Traffic_HND_NG.bgl file Don't forget this is floatplane AI which is less controllable but very much worth the effort. Once the afcads are installed you will find the locations in Flightsim, in the 'Go to Airport' tab using the TDMS code. ATC is set up with full facilities as these locations are quite close to Airports and this provides better coordination between controllers. If you prefer perhaps only 'Traffic' reporting then change the ATC type in AFCAD. Similarly feel free to modify the afcads to suite the scenery that you are using if different from those included. See the seperate Guide to floatplane afcads. They have been created using AFCAD v2. 'Editvoicepack import files' folder Contains files to import to FS9 using the Editvoicepack program and is highly recommended. Editvoicepack is free and will give you full location specific ATC at all four locations and your TDS aircraft will use the 'Seabirds' radio callsign. 'AI source files' The source-files folder contains the aircraft_HND.txt, airports_HND.txt and flightplans_HND.txt files that were used with TTools v2 by Lee Swordy to complile the Traffic bgl. Feel free to modify these if you want to. There are many free utilities available to view the timetables in detail. I use AITM. These are not needed for the AI to work. Don't forget that you can view and follow AI aicraft using Traffic Explorer included in the traffic SDK from Microsoft. Where appropriate reverse thrust sounds have been implemented on these aircraft. --------------------- Useful AI utilities: AI Contrail generator 1.0.0.1 made by Markus Brunner in the AVSIM library is very useful. The program scans every installed aircraft of FS2004 for the "Contrail" entry. If no entry is found it adds a selectable effect to the aircraft file. Also the "max_contrail_temperature" value would be set. FS Aircraft Typer - FSAT by Janosoft is also very useful. It allows you to make AI aircraft invisible to the FS Aircraft select menu and speeds up FS loading time. If you suffer from too many AI flights going missed then try FS2004 Flight Simulator AISmooth by SG-Flightware (Michael Sagner) AISmooth will reduce the number of go-arounds of AI traffic at your airport drastically. aismooth_v111a.zip Tradewind 10/2007 |