TDM Next Generation NG AI PACKAGE for FS9

 

We are pleased to offer this AI package which we hope will add to the atmosphere and enhance your flying pleasure

Please note that all original copyrights apply and that AI facilities in FS9 and texture mapping in some aircraft used for AI is limited compared to full user flyable aircraft. In particular FDEs are often not very refined and some aircraft (particularly low polygon versions) do not have independant texturing on both sides of the fuselage therefore some compromise must be accepted. Framrates will vary

The package is representative only and does not reflect the full timetable.

It features 74 flights (3378 legs) between 74 airfields by 8 aircraft types.

Flight numbers have been randomised to keep them apart from any flights the user might be making. Some legs appear to be duplicated however the full flights are not.

All of that said I'm sure that you will get pleasure from this package.

Installation:

Inside the zip you will have found 6 folders :-

'Docs' folder

Which you are reading from now.

'For your FS folder' folder

Contains the aircraft, the effects, the Traffic_TDM_NG.bgl file.

'PAI DH8C_TDM' + 'PAI DH8D_TDM' + 'PAI AT43_TDM'

Due to copyright restrictions the 3 Project AI aircraft need to be downloaded and installed seperately. You will need to have the latest version of these aircraft installed.

Dash8-Q300 - http://www.projectai.com/packages/download_model.php?fileid=64

Dash8-Q400 - http://www.projectai.com/packages/download_model.php?fileid=65

ATR42-300 - http://www.projectai.com/packages/download_model.php?fileid=29

Next follow the instructions in each of these folders. Currently these aircraft are v6, if the version changes in time the aircraft.cfg details may change. In which case follow PAI's instructions.

To activate Horst Thorsten's reverse thrust effects open the aircraft.cfg of each aircraft you want to have the effect on.

Search the [EFFECTS]-section and change the touchdown-entry to

touchdown=fx_tchdwn_m, 1

N.B. I have included as an option a tweaked AI_PLAYR.DLL module file which will increase AI taxi speed to a more realistic 32kts - back up your original first.

'AI source files'

The source-files folder contains the aircraft_TDM.txt, airports_TDM.txt and flightplans_TDM.txt files that were used with TTools v2 by Lee Swordy to complile the Traffic bgl. Feel free to modify these if you want to. There are many free utilities available to view the timetables in detail. I use AITM. These are not needed for the AI to work.

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Don't forget that you can view and follow AI aicraft using Traffic Explorer included in the traffic SDK from Microsoft. Where appropriate reverse thrust sounds have been implemented on these aircraft.

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Useful AI utilities:

AI Contrail generator 1.0.0.1 made by Markus Brunner in the AVSIM library is very useful. The program scans every installed aircraft of FS2004 for the "Contrail" entry. If no entry is found it adds a selectable effect to the aircraft file. Also the "max_contrail_temperature" value would be set.

FS Aircraft Typer - FSAT by Janosoft is also very useful. It allows you to make AI aircraft invisible to the FS Aircraft select menu and speeds up FS loading time.

If you suffer from too many AI flights going missed then try FS2004 Flight Simulator AISmooth by SG-Flightware (Michael Sagner)

AISmooth will reduce the number of go-arounds of AI traffic at your airport drastically. aismooth_v111a.zip

Tradewind 5/2006